lesnoflo.blogg.se

Fallout new vegas science magazine
Fallout new vegas science magazine





Going from 10 to 30 Energy Weapons in the above Gauss rifle example is actually an 18% increase, for up to 6 minutes, non-additively. A +20 results in an additional 12.īecause weapons start off doing only 50% base damage (at skill 0), the actual relative % increase is much larger than 5 or 10%. As an example, +10 Energy Weapons with a Gauss rifle will result in an additional 6 damage per shot. See individual weapon pages for specific information.

fallout new vegas science magazine

With a +20, this translates into an increase of 10% base weapon damage. With a +10, this translates into an increase of 5% base weapon damage. In Fallout: New Vegas, reading a skill magazine for a combat skill can be used to boost the damage of weapons.

fallout new vegas science magazine

Similar to chems, skill magazines are not stackable, therefore using two magazines will not result in double the skill increase. Also, the magazine vending machines on the Strip provide random magazines the first time they are opened. Certain merchants also sell them, providing a limitless source. There are a total of 236 skill magazines placed in permanent locations, plus 63 in the add-ons ( Dead Money, Honest Hearts, Old World Blues, and Lonesome Road). True Police Stories is the only exception to this general rule, raising the "skill" (critical chance) by five points (ten with Comprehension). Skill magazines temporarily raise the corresponding skill by ten points (twenty with the Comprehension perk), but wear off after 1 minute (3 minutes with the Retention perk).







Fallout new vegas science magazine